![]() A brush is defined by multiple parameters that control its behavior (such as the size and the opacity).Ĭameras allow you to control the position and the direction of where you're looking in the 3D and 2D viewports. Images with high bit depth are sometimes referred to as having high dynamic range.Ī brush is a tool to paint on a mesh. The higher the bit depth, the more accurate the color. The bit depth is the amount of information that can be stored per pixel of a texture. Base color stores surface color information, without any lighting or depth information. The common set of parameters also means that ASMs can easily be used across multiple applications for consistent results.Ī bake (or baking) refer to the action of computing information from a 3D mesh and saving it into a Texture based on the UV information of a mesh.īase color is one of the channels used to create a material. Parameters included with ASM allow for a wide range of materials to be created and parameterized. ![]() ![]() Aliasing is a term used to describe to visual artifacts that can occur during rasterization, most often in the form of jagged edges on straight lines and curves.ĪSM, or Adobe Standard Material is a material specification that has a common set of parameters. ![]() AO helps create a sense of depth by using shadows, and can be achieved through real time techniques like SSAO, or by baking AO maps.Īnti-aliasing is a method of decreasing aliasing in images. The alignment is how a brush is oriented toward the 3D mesh when painting.Īn alpha is a mask that can be used to paint details or complex shapes, for example a barcode or a logo.ĪO refers to how much ambient light is able to reach surfaces in a 3D scene. ![]()
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